
New - the Great Kabuiki card sold out immediately at the con but I still have a limited number of them left. But we are running low, see latest news for more details.
Krazy Kards represents a passionate fusion of independent artistry, intergalactic sci-fi fantasy, and wrestling gaming all rolled into one extraordinary experience. That imagination and creativity led us to create uniquely handcrafted cards inspired by the legendary Champions of the Galaxy (COTG) wrestling game system from Filsinger Games. Our journey began in the summer of 1999, when co-founder Keith Vella a longtime COTG enthusiast-introduced me to this extraordinary gaming universe. What I discovered was far more than just a wrestling game-it was a rare and extraordinary creative outlet that allowed for boundless imagination through this beloved tabletop gaming experience.
Understanding the importance of respecting intellectual property, we reached out to Tom Filsinger, the visionary creator of Champions of the Galaxy, before launching our first card set. His gracious approval and ongoing support gave us the green light to embark on this incredible adventure. With his blessing, we've spent the past 25 years crafting independent card sets featuring original artwork, compelling storylines, and unforgettable characters that expand the COTG universe while maintaining our own unique creative vision.
From the outset, our ambition wasn't merely to replicate what existed, it was to elevate the gaming experience. We envisioned cards with stunning full-color artwork, enhanced production quality, and gameplay innovations that would complement rather than compete with the original game. Keith and I began development in September 1999, pouring countless hours into character design, storyline development, and production refinement. By late December 1999, we unveiled our debut Series One to the gaming community.
Despite launching during the infamous Y2K transition period, our first orders shipped successfully in January 2000. The response from the COTG community exceeded our wildest expectations. Not only did players embrace our vision, but we cultivated a passionate following that continued to support and inspire our work for decades. The unexpected loyalty and enthusiasm from our customers became the driving force behind every subsequent release.
What started as a passion project has evolved into a quarter-century legacy of hand-numbered, limited-edition cards that have become treasured collector's items for wrestling game enthusiasts around the world. Kevin Knipe also had the distinct privilege of collaborating directly with Tom Filsinger on various official Filsinger Games projects, including color cards, promotional brochures, and even the COTG online user interface bridging the gap between independent creator and official contributor to this legendary gaming franchise.
Kevin Knipe (Creator/Illustrator)
Keith Vella (Creator/Writer)


All‑New Series 8 Set Now Available — Another Major Milestone in the Krazy Kards Evolution
It’s been a difficult year for the COTG community. Not long after saying goodbye to Kevin Butcher, we were stunned by the sudden passing of another long‑time supporter, Jim Steel. In his honor, the Series 7 Halloween character card which is one of Jim’s original creations has been newly updated. I’m grateful he was able to see the revised version before he left us, and his legacy continues to live on through the creativity he shared with all of us.
Galacticon 37 was an unforgettable weekend filled with familiar faces, new friends, and incredible energy. We debuted our all‑new card sets, including two special limited‑edition GalactiCon 40th Anniversary cards. The Great Kabuki card sold out instantly at the convention, though a small number remain available. I also had the privilege of speaking with Tom Filsinger, Todd, and Chad Olson from Filsinger Games, and donated several original Color COTG cards from my personal collection for charity. Some of the earliest cards sold for over $125, a wonderful surprise and a meaningful contribution to the Legends of Wrestling Museum in Waterloo.
A silver‑anniversary comeback that hits harder than ever.
Series 12 has officially arrived, unleashing a wave of innovation across the entire Krazy Kards universe. After years of anticipation, this release marks the most ambitious overhaul in NAWC history — a complete reimagining of the characters, stories, and gameplay that have defined 25 years of chaos, creativity, and unforgettable wrestling action. This isn’t just a new chapter. It’s a full‑scale revolution.
New - For 2026, Series 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, and every Special Edition card card have been completely reborn with all‑new artwork, injecting fresh energy and modern style into the classics that built the NAWC legacy. And now, the transformation continues: an all‑new Series 8 set is officially available, joining Series 6 in receiving a full modern redesign.
The Future: Series 12 & Series 13
These powerhouse releases ignite a bold new era for the New Age Wrestling Council, packed with explosive rivalries, shocking alliances, and characters that push imagination to its limit. Whether you’ve been collecting since day one or you’re stepping into the ring for the first time, these sets deliver the premium quality, wild creativity, and immersive storytelling fans have loved for a quarter century now supercharged for the future. The wait is over. The next evolution has begun.
Stay tuned for release dates, sneak peeks, and exclusive pre-order opportunities!

About The Champions of the Galaxy
(COTG) is the acronym for CHAMPIONS OF THE GALAXY! The Champions of the Galaxy is a sci-fi based wrestling game that can be played with cards and dice or online using your computer. The concept is pro wrestling in the future on a cosmic scale!
What makes the game so special, It's a fighting game, role-playing game, adventure game, you name it all roled into on adventure! And YOU control the action, you control the timelines the events what ever you can image!
Official Champions of the Galaxy Special Edition cards
The Krazy Kards and Filsinger Games partnership began at the 2001 Galacticon convention, where I had the privilege of meeting Tom Filsinger in person. That pivotal encounter opened the door to an extraordinary collaborative relationship. Tom graciously invited us to contribute to various high-profile Filsinger Games projects, including groundbreaking work on their first full-color card designs, promotional brochures, and the Champions of the Galaxy online user interface.

This partnership granted Krazy Kards the exclusive opportunity to produce limited-edition Champions of the Galaxy wrestling cards annually years before the official game line transitioned to full-color production. Our experimental color card designs helped demonstrate market demand and influenced the evolution of the official COTG product line, making this collaboration a defining chapter in both Krazy Kards and Filsinger Games history. Kevin Knipe got the privilege to work with Tom Filsinger of Filsinger Games on a variety of different projects such as color cards, brochures and even on the COTG online user interface. We got a special privilege to produce a few limited edition champions of the galaxy wrestling cards each year before they went main stream with full color production. Many people may not realize that the COTG cards were only produced in Black & White for many years, without vital game play stats or back pictures on the cards for decades. Over the years our suggestions and bootleg versions helped pave the way for modern improvements to the official wrestling game cards.

Krazy Kards and their creations are characterized by beautiful design, excellent fit and workmanship! Some of the nicest fantasy wrestling artwork out there!
Tom Filisinger - The Champions of the Galaxy Wrestling GameGame Rules
How the Champions of the Galaxy wrestler cards are structured.
Character Creation Rules
- There must be a way to use all four major game charts on every wrestler’s card.
- Each card has three Chart situations (for example, Into the Ropes) and two Choice situations (for example, Choice F).
- Of the three Chart situations, two must be followed by a choice (c).
- When a Chart situation appears on Level 1 Offense, it is never followed by a choice (c).
- Agility and Power situations only occur at Level 1 Offense and on a roll of “1” on Level 2 Offense.
- On Level 2 Offense, Choice situations and Chart situations only appear between the Level 2 moves and the Level 3 moves.
- Finishers never appear anywhere except on Level 3 Offense.
- The only Chart situation that may appear twice on a card is Out of the Ring.
- When two Chart situations occur in a row, the one with a choice (c) comes first.
- On defense, there is never a “down-3” on Level 1 Defense (imagine what a wimp that would be!).
- Tag options (tag) decrease as a wrestler becomes “hurt” and then “down.”
- Tag options (tag) are consistent by defensive level—for example, (tag) only for “dazed-1” on Level 1 Defense and only
for “hurt-2” on Level 2 Defense. - Wrestlers usually have more and better comebacks at Level 1 Defense than at Level 2 Defense, and so on.
- There is only one PIN option per card.
- Almost all wrestlers have a leave-the-ring option (lv), and it is always on Level 3 Defense.
- Cage ratings do not differ from PIN ratings by more than two.
- Agility and Power ratings are never better than “-5” or worse than “+5.”
- Level 1 moves (such as headlock-1) usually appear on Level 1 Offense and sometimes on Level 2 Offense.
- Weaker moves are always followed by stronger moves at any offensive level.
- (ch G) and (ch H) only occur at Level 3 Offense.
- (ch A) and (ch B) never occur on Level 3 Offense.
- (ch A), (ch B), (ch C), and (ch F) follow a Level 2 move.
- (ch D), (ch E), (ch G), and (ch H) follow a Level 3 move.
About Tom Filsinger
Tom Filsinger-game entrepreneur, psychology professor, and visionary creator-has authored a compelling memoir on creativity titled The Dark Menace of the Universe. This fascinating book explores the intersection of creativity, cultural rebellion, and entrepreneurial spirit, while chronicling how Filsinger Games established itself as a respected independent publisher in the competitive gaming industry.
Within the pages of The Dark Menace of the Universe, Filsinger shares the remarkable origin story behind legendary titles like Champions of the Galaxy and Legends of Wrestling. He reveals how a 1984 rejection from the WWF (who opted for a Milton Bradley partnership instead) became the catalyst that ultimately birthed the enduring success of Champions of the Galaxy. The memoir candidly examines both the triumphs and challenges of independent game publishing, offering invaluable insights for creators and entrepreneurs alike.






