Krazy Kards fantasy storytelling, entertainment & collectables, for use with the Champions of the Galaxy Wrestling Game

Krazy Kards all new limited edition card
Series 12
Krazy Kards Unleaded One I Dare You!
Krazy Kards Series 11
Father was forged in horror, and the Son delivers the reckoning.
Krazy Kards Series Three
Series Three - Remastered and reimagined with new artwork!
COTG
COTG Bishop Hell
Krazy Kards are custom made wrestling game cards designed for use with the Champions of the Galaxy Game System.
Krazy Kards Galacticon 2026


New - the Great Kabuiki card sold out immediately at the con but I still have a limited number of them left. See latest news for more details.

Krazy Kards represents a passionate fusion of independent artistry, intergalactic sci-fi fantasy, and wrestling gaming all rolled into one extraordinary experience. That imagination and creativity led us to create uniquely handcrafted cards inspired by the legendary Champions of the Galaxy (COTG) wrestling game system from Filsinger Games. Our journey began in the summer of 1999, when co-founder Keith Vella a longtime COTG enthusiast-introduced me to this extraordinary gaming universe. What I discovered was far more than just a wrestling game-it was a rare and extraordinary creative outlet that allowed for boundless imagination through this beloved tabletop gaming experience.

Understanding the importance of respecting intellectual property, we reached out to Tom Filsinger, the visionary creator of Champions of the Galaxy, before launching our first card set. His gracious approval and ongoing support gave us the green light to embark on this incredible adventure. With his blessing, we've spent the past 25 years crafting independent card sets featuring original artwork, compelling storylines, and unforgettable characters that expand the COTG universe while maintaining our own unique creative vision.

From the outset, our ambition wasn't merely to replicate what existed, it was to elevate the gaming experience. We envisioned cards with stunning full-color artwork, enhanced production quality, and gameplay innovations that would complement rather than compete with the original game. Keith and I began development in September 1999, pouring countless hours into character design, storyline development, and production refinement. By late December 1999, we unveiled our debut Series One to the gaming community..

Krazy Kards NAWC Wrestlers

Despite launching during the infamous Y2K transition period, our first orders shipped successfully in January 2000. The response from the COTG community exceeded our wildest expectations. Not only did players embrace our vision, but we cultivated a passionate following that continued to support and inspire our work for decades. The unexpected loyalty and enthusiasm from our customers became the driving force behind every subsequent release.

What started as a passion project has evolved into a quarter-century legacy of hand-numbered, limited-edition cards that have become treasured collector's items for wrestling game enthusiasts around the world. Kevin Knipe also had the distinct privilege of collaborating directly with Tom Filsinger on various official Filsinger Games projects, including color cards, promotional brochures, and even the COTG online user interface bridging the gap between independent creator and official contributor to this legendary gaming franchise.

Kevin Knipe (Creator/Illustrator)
Keith Vella (Creator/Writer)

About the NAWC, Inside Scoop & other feds




Krazy Kards - Current News

New - Series 3 All new artwork for Set 3 is now available for ordering, after many years all new art and formatting to match the rest of the 25 year anniversary!

Galacticon 37 and had a great time meeting new and old friends and sold our all-new card sets including two new limited special limited edition GalactiCon 40th Anniversary cards. The great Kabuki card sold out immediately at the con but I still have a limited number of them left. I also had the distinct pleasure of talking with Tom Filsinger, Todd, and Chad Olson from Filsinger Games. I was able to donate some old original Color COTG cards from my personal collection that was auctioned off and the proceeds went to the charity of the Legends of Wrestling museum in Waterloo. Some of the early cards sold for over $125 dollars which was a pleasant surprise.

A silver‑anniversary comeback that hits harder than ever.

Series 12 has officially arrived, and it’s unleashing a tidal wave of innovation across the entire Krazy Kards universe. After years of anticipation, we’re beyond excited to reveal the most explosive, ambitious overhaul in NAWC history — a full‑scale reimagining of the characters, stories, and gameplay that shaped 25 years of chaos, creativity, and unforgettable wrestling action.

Series 12 has officially arrived, and it’s unleashing a tidal wave of innovation across the entire Krazy Kards universe. After years of anticipation, we’re beyond excited to reveal the most explosive, ambitious overhaul in NAWC history — a full‑scale reimagining of the characters, stories, and gameplay that shaped 25 years of chaos, creativity, and unforgettable wrestling action.

This isn’t just a new release. It’s a revolution.

New - For 2026, Series 1, 2, 4, 7, 10, 11, and every Special Edition card have been completely reborn with all‑new artwork, bringing fresh energy and modern style to the classics that defined the NAWC legacy. And the evolution doesn’t stop there — Series 3 and Series 5 are already slated for release with brand‑new art, continuing the transformation of the entire Krazy Kards lineup.

Series 12 and Series 13 ignite a bold new era for the New Age Wrestling Council, packed with electrifying rivalries, shocking alliances, and characters that push imagination to its limit. Whether you’ve been collecting since day one or you’re stepping into the ring for the first time, these sets deliver the premium quality, wild creativity, and immersive storytelling that fans have loved for a quarter century — now supercharged for the future.

Series 12 and Series 13 ignite a bold new era for the New Age Wrestling Council, packed with electrifying rivalries, shocking alliances, and characters that push imagination to its limit. Whether you’ve been collecting since day one or you’re stepping into the ring for the first time, these sets deliver the premium quality, wild creativity, and immersive storytelling that fans have loved for a quarter century — now supercharged for the future.

The wait is over. The next chapter begins now.


Stay tuned for release dates, sneak peeks, and exclusive pre-order opportunities!

Visit Message Board

About The Champions of the Galaxy

(COTG) is the acronym for CHAMPIONS OF THE GALAXY! The Champions of the Galaxy is a sci-fi based wrestling game that can be played with cards and dice or online using your computer. The concept is pro wrestling in the future on a cosmic scale!

What makes the game so special, It's a fighting game, role-playing game, adventure game, you name it all roled into on adventure! And YOU control the action, you control the timelines the events what ever you can image!

Learn More About COTG


Official Champions of the Galaxy Special Edition cards

The Krazy Kards and Filsinger Games partnership began at the 2001 Galacticon convention, where I had the privilege of meeting Tom Filsinger in person. That pivotal encounter opened the door to an extraordinary collaborative relationship. Tom graciously invited us to contribute to various high-profile Filsinger Games projects, including groundbreaking work on their first full-color card designs, promotional brochures, and the Champions of the Galaxy online user interface.

This partnership granted Krazy Kards the exclusive opportunity to produce limited-edition Champions of the Galaxy wrestling cards annually years before the official game line transitioned to full-color production. Our experimental color card designs helped demonstrate market demand and influenced the evolution of the official COTG product line, making this collaboration a defining chapter in both Krazy Kards and Filsinger Games history. Kevin Knipe got the privilege to work with Tom Filsinger of Filsinger Games on a variety of different projects such as color cards, brochures and even on the COTG online user interface. We got a special privilege to produce a few limited edition champions of the galaxy wrestling cards each year before they went main stream with full color production. Many people may not realize that the COTG cards were only produced in Black & White for many years, without vital game play stats or back pictures on the cards for decades. Over the years our suggestions and bootleg versions helped pave the way for modern improvements to the official wrestling game cards.

Krazy Kards and their creations are characterized by beautiful design, excellent fit and workmanship! Some of the nicest fantasy wrestling artwork out there!

Tom Filisinger - The Champions of the Galaxy Wrestling Game

Game Rules

How the Champions of the Galaxy wrestler cards are structured.

Character Creation Rules

  • There must be a way to use all four major game charts on every wrestler’s card.
  • Each card has three Chart situations (for example, Into the Ropes) and two Choice situations (for example, Choice F).
  • Of the three Chart situations, two must be followed by a choice (c).
  • When a Chart situation appears on Level 1 Offense, it is never followed by a choice (c).
  • Agility and Power situations only occur at Level 1 Offense and on a roll of “1” on Level 2 Offense.
  • On Level 2 Offense, Choice situations and Chart situations only appear between the Level 2 moves and the Level 3 moves.
  • Finishers never appear anywhere except on Level 3 Offense.
  • The only Chart situation that may appear twice on a card is Out of the Ring.
  • When two Chart situations occur in a row, the one with a choice (c) comes first.
  • On defense, there is never a “down-3” on Level 1 Defense (imagine what a wimp that would be!).
  • Tag options (tag) decrease as a wrestler becomes “hurt” and then “down.”
  • Tag options (tag) are consistent by defensive level—for example, (tag) only for “dazed-1” on Level 1 Defense and only
    for “hurt-2” on Level 2 Defense.
  • Wrestlers usually have more and better comebacks at Level 1 Defense than at Level 2 Defense, and so on.
  • There is only one PIN option per card.
  • Almost all wrestlers have a leave-the-ring option (lv), and it is always on Level 3 Defense.
  • Cage ratings do not differ from PIN ratings by more than two.
  • Agility and Power ratings are never better than “-5” or worse than “+5.”
  • Level 1 moves (such as headlock-1) usually appear on Level 1 Offense and sometimes on Level 2 Offense.
  • Weaker moves are always followed by stronger moves at any offensive level.
  • (ch G) and (ch H) only occur at Level 3 Offense.
  • (ch A) and (ch B) never occur on Level 3 Offense.
  • (ch A), (ch B), (ch C), and (ch F) follow a Level 2 move.
  • (ch D), (ch E), (ch G), and (ch H) follow a Level 3 move.
Champions of the Galaxy character illustration

Tom Filsinger - The Dark Menace

About Tom Filsinger

Tom Filsinger-game entrepreneur, psychology professor, and visionary creator-has authored a compelling memoir on creativity titled The Dark Menace of the Universe. This fascinating book explores the intersection of creativity, cultural rebellion, and entrepreneurial spirit, while chronicling how Filsinger Games established itself as a respected independent publisher in the competitive gaming industry.

Within the pages of The Dark Menace of the Universe, Filsinger shares the remarkable origin story behind legendary titles like Champions of the Galaxy and Legends of Wrestling. He reveals how a 1984 rejection from the WWF (who opted for a Milton Bradley partnership instead) became the catalyst that ultimately birthed the enduring success of Champions of the Galaxy. The memoir candidly examines both the triumphs and challenges of independent game publishing, offering invaluable insights for creators and entrepreneurs alike.

01
SERIES

First ever NAWC Krazy Kard set releases the end of Dec. 1999 and ships Jan 2000 based of the COTG system.

READ MORE
02
SERIES

Krazy Kards NAWC Series Two released in 2001 was the very first set of the series released in full color.

READ MORE
03
SERIES

Released in 2002. Keth Vale has been driven to the point of insanity and walks the line between saint and sinner!

READ MORE
04
SERIES

Released in 2002. The first of many alternative universe characters Sam Hain and Xaphan enter into the NAWC.

READ MORE
05
SERIES

Released in 2003. Brothers Brock and Dillon Mason (M&M) reak havok on the NAWC.

READ MORE
06
SERIES

Released in 2004. Alaara's Contest of Champions explodes into the NAWC!

READ MORE
07
SERIES

Released 2005. The first all horror themed set, Vampires, Werewolves and other lovely creatures enter the NAWC.

READ MORE
08
SERIES

Released 2005/2006. The Sketchy past of Assassin X is un-earthed and Michael Caldarian the son of Azrael Caldarian enters the NAWC.

READ MORE
09
SERIES

Released 2006/2007. Zargon destroys the NAWC & Rose Caldarian revealed as the granddaughter of none other than GWF Legend Bishop Hell!

READ MORE
10
SERIES

Released 2010/2011. Is this the End of the NAWC? The aftermath of Zargon's reige of terror!

READ MORE
11
SERIES

Released in 2015; remastered for 2026 with new art. The Death Society rises—and SE-14 X-Symbiote "The Infected" joins the set.

READ MORE
12
SERIES

Cards 94–105: Apostle X, Barfly Mike, Despair, Faith, Shawn Priest, Iron Dog, Strife, Orin Ostryker, Kale Riggins, Ryan Rave, Memphis Reigns, Zoë Wild.

READ MORE
13
SERIES

Planned preview — cards 106–109: La Tigre; The Ragnarockers (Myke Rock, Skot Rock, CC Devine). Heights, weights, and final copy may change at release.

READ MORE
1
UNLEADED

Released 2005/2012. Third-version character cards: Ciber Naught, Assassin X, M&M, Keth Vale, Blood Rose, the Beast, Cutthroat, Xaphan, and more—12 cards total.

READ MORE

Top